diff options
| author | KonAki <konaki@anokonaki.org> | 2026-10-13 10:28:17 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-13 10:28:17 +0800 |
| commit | d3432fcc288a53dff9eb219c8857ca48c5981323 (patch) | |
| tree | fba5cc730c91d2c674efe6d71dd20e9d6bf7d0d8 /kon/konplatformer.h | |
| parent | a2dc5ca4c659e2d0a9527cd0910bc76b65e6d09f (diff) | |
headers: extern C guards and C++ safe vector and rect constructors
Diffstat (limited to 'kon/konplatformer.h')
| -rw-r--r-- | kon/konplatformer.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/kon/konplatformer.h b/kon/konplatformer.h index 710f0e0..50e6006 100644 --- a/kon/konplatformer.h +++ b/kon/konplatformer.h @@ -29,6 +29,10 @@ #include "koncollide.h" #include "kontile.h" +#ifdef __cplusplus +extern "C" { +#endif + /*** platformer ***/ /* a box that runs and jumps through a tilemap. the game sets moveX and jumpHeld every frame, calls kon_platformerUpdate and reads @@ -64,4 +68,8 @@ int kon_platformerStep(kon_platformer_t *p, const kon_tilemap_t *map, const uint /* takes the frame time and runs steps of 1/120 of a second, so the jump feels the same at any frame rate */ void kon_platformerUpdate(kon_platformer_t *p, const kon_tilemap_t *map, const uint8_t *solid, int solidCount, double dt); + +#ifdef __cplusplus +} +#endif #endif |
