diff options
| author | KonAki <konaki@anokonaki.org> | 2026-10-16 15:30:47 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-16 15:30:47 +0800 |
| commit | 8d3cf3a9ebb1bc5d96152da2f11b8b6af850d0e5 (patch) | |
| tree | dc8b2fb43ceadbe4a749543e0033f4f4c88f831e /README.md | |
| parent | f56c963d2b5661da79abcbc68bce5b08db31d030 (diff) | |
wire mzdata and rmdata into the build and readme
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -57,6 +57,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | rmdraw | draws an RPG Maker map from its tileset sheets: layers, shadows, tiles that go above the actors, looping maps (adds rmmap, rmtile) | | rmfield | the player and the events of an RPG Maker map walking around it: steps at the speed of the character, wandering and routes, what blocks what, what starts an event by touch, action or autorun, random fights by steps and regions, and the script commands for moving characters, map transfers and self switches (adds rmmap) | | rmplugin | the plugin commands of RPG Maker games (356 and 357): you give a table of names and functions, the commands a game still needs that are not in it are counted so you can see them | +| rmdata | the database of an RPG Maker game as const data: enemies and troops, how an enemy picks what to do, when a battle event page runs (adds battle) | | sound | RPG Maker style audio channels: BGM, BGS, ME and SE, fades, a saved BGM, loop points (adds audio) | | model | glTF models and animation, converted to my own `.kmdl` format | | ui | immediate mode ui | |
