diff options
| author | KonAki <konaki@anokonaki.org> | 2026-10-14 18:42:51 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-14 18:42:51 +0800 |
| commit | 8047c8acdbb8f3dddb423c553c1b74ed45ce99e9 (patch) | |
| tree | f121b3c28df70a02d9fa2a79518e470c09a0bf20 /README.md | |
| parent | de2bbfb85b1fab3055bf91bfcbdddc6303d9fadf (diff) | |
wire sound into build.sh and readme
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -34,6 +34,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | 2d | what any 2D game needs: a scrolling camera, frame animation, drawing frames of a sprite sheet | | fx | whole screen effects done on the pixels: fade to a colour, flash, shake and tone (adds 2d) | | particles | pooled particle emitters (sparks, dust, glows) and rain, snow and storm presets | +| picture | RPG Maker style pictures: moved, faded, turned, tinted and blended over the screen | | script | event scripts: say, menus, switches, variables, jumps and calls as a flat list of commands, with the program doing the showing. can be read from text with labels. what converters write to | | battle | turn based fights with RPG Maker style rules: stats, states, skills with damage formulas, hit and critical rolls, elements, turn order, escaping. nothing drawn, you show the results | | party | actors with classes and levels, equipment, the party, gold and the bag, shops, and using items from the menu (adds battle and save) | @@ -42,7 +43,6 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | textbox | a text box for any game: wrapped pages, typewriter, name plate, a face inside, menus, a panel that can be a colour, an image or a nine patch (adds 2d, font) | | platformer | a box that runs and jumps through a tilemap, with coyote time and jump buffering (adds tile) | | rpg | top-down games on tilemaps: actors that walk a tile at a time, events on tiles (talk, touch, step), directions (adds tile) | -| picture | RPG Maker style pictures: moved, faded, turned, tinted and blended over the screen | | 3d | first person kit: mouse look body, walls from a tilemap, editable hill terrain (adds tile) | | sector | maps made of rooms (vertices, floors, ceilings, walls) with entities like doors and buttons, in a text format | | world | one place to move bodies through sector maps, terrain, tilemaps and your own boxes, cylinders, spheres and planes (needs 3d, sector) | @@ -51,6 +51,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | image | stb_image so assets can load pngs | | audio | sound playing, looping, pitch, buses, fades, positional sound, music crossfades | | mic | microphone level, talking detection, last few seconds as a sound | +| sound | RPG Maker style audio channels: BGM, BGS, ME and SE, fades, a saved BGM, loop points (adds audio) | | model | glTF models and animation, converted to my own `.kmdl` format | | ui | immediate mode ui | | debug | developer console and asset view | |
