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authorKonAki <konaki@anokonaki.org>2026-10-14 18:42:51 +0800
committerKonAki <konaki@anokonaki.org>2026-10-14 18:42:51 +0800
commit8047c8acdbb8f3dddb423c553c1b74ed45ce99e9 (patch)
treef121b3c28df70a02d9fa2a79518e470c09a0bf20 /README.md
parentde2bbfb85b1fab3055bf91bfcbdddc6303d9fadf (diff)
wire sound into build.sh and readme
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1 files changed, 2 insertions, 1 deletions
diff --git a/README.md b/README.md
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@@ -34,6 +34,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit,
| 2d | what any 2D game needs: a scrolling camera, frame animation, drawing frames of a sprite sheet |
| fx | whole screen effects done on the pixels: fade to a colour, flash, shake and tone (adds 2d) |
| particles | pooled particle emitters (sparks, dust, glows) and rain, snow and storm presets |
+| picture | RPG Maker style pictures: moved, faded, turned, tinted and blended over the screen |
| script | event scripts: say, menus, switches, variables, jumps and calls as a flat list of commands, with the program doing the showing. can be read from text with labels. what converters write to |
| battle | turn based fights with RPG Maker style rules: stats, states, skills with damage formulas, hit and critical rolls, elements, turn order, escaping. nothing drawn, you show the results |
| party | actors with classes and levels, equipment, the party, gold and the bag, shops, and using items from the menu (adds battle and save) |
@@ -42,7 +43,6 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit,
| textbox | a text box for any game: wrapped pages, typewriter, name plate, a face inside, menus, a panel that can be a colour, an image or a nine patch (adds 2d, font) |
| platformer | a box that runs and jumps through a tilemap, with coyote time and jump buffering (adds tile) |
| rpg | top-down games on tilemaps: actors that walk a tile at a time, events on tiles (talk, touch, step), directions (adds tile) |
-| picture | RPG Maker style pictures: moved, faded, turned, tinted and blended over the screen |
| 3d | first person kit: mouse look body, walls from a tilemap, editable hill terrain (adds tile) |
| sector | maps made of rooms (vertices, floors, ceilings, walls) with entities like doors and buttons, in a text format |
| world | one place to move bodies through sector maps, terrain, tilemaps and your own boxes, cylinders, spheres and planes (needs 3d, sector) |
@@ -51,6 +51,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit,
| image | stb_image so assets can load pngs |
| audio | sound playing, looping, pitch, buses, fades, positional sound, music crossfades |
| mic | microphone level, talking detection, last few seconds as a sound |
+| sound | RPG Maker style audio channels: BGM, BGS, ME and SE, fades, a saved BGM, loop points (adds audio) |
| model | glTF models and animation, converted to my own `.kmdl` format |
| ui | immediate mode ui |
| debug | developer console and asset view |