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authorKonAki <konaki@anokonaki.org>2026-10-14 18:55:24 +0800
committerKonAki <konaki@anokonaki.org>2026-10-14 18:55:24 +0800
commit60698e3006c88bc6b9eb4a851e21197c39e7a12d (patch)
treebe6c83c1fa7c7eef04ccf886e8178f5eb3415c41 /README.md
parentae3e03e0c5663fe4e59c136115090f4777e63282 (diff)
wire rm into build.sh and readme
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@@ -51,6 +51,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit,
| image | stb_image so assets can load pngs |
| audio | sound playing, looping, pitch, buses, fades, positional sound, music crossfades |
| mic | microphone level, talking detection, last few seconds as a sound |
+| rm | one host function for the RPG Maker commands the converters write: sound, screen effects and pictures, for whichever of those modules are built |
| sound | RPG Maker style audio channels: BGM, BGS, ME and SE, fades, a saved BGM, loop points (adds audio) |
| model | glTF models and animation, converted to my own `.kmdl` format |
| ui | immediate mode ui |