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| author | KonAki <konaki@anokonaki.org> | 2026-10-14 18:55:24 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-14 18:55:24 +0800 |
| commit | 60698e3006c88bc6b9eb4a851e21197c39e7a12d (patch) | |
| tree | be6c83c1fa7c7eef04ccf886e8178f5eb3415c41 /README.md | |
| parent | ae3e03e0c5663fe4e59c136115090f4777e63282 (diff) | |
wire rm into build.sh and readme
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -51,6 +51,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | image | stb_image so assets can load pngs | | audio | sound playing, looping, pitch, buses, fades, positional sound, music crossfades | | mic | microphone level, talking detection, last few seconds as a sound | +| rm | one host function for the RPG Maker commands the converters write: sound, screen effects and pictures, for whichever of those modules are built | | sound | RPG Maker style audio channels: BGM, BGS, ME and SE, fades, a saved BGM, loop points (adds audio) | | model | glTF models and animation, converted to my own `.kmdl` format | | ui | immediate mode ui | |
