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authorKonAki <konaki@anokonaki.org>2026-10-13 05:07:07 +0800
committerKonAki <konaki@anokonaki.org>2026-10-13 05:07:07 +0800
commit41a2d1b804118ed4be7ba3f63c56387dca084af3 (patch)
tree39978db4743feea1a211929099635ad9f2b45c0c /README.md
parentcd31efa845a87331fb78044738f20cdaaa8de8b4 (diff)
wire save into build.sh and readme, party needs save
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@@ -36,7 +36,8 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit,
| particles | pooled particle emitters (sparks, dust, glows) and rain, snow and storm presets |
| script | event scripts: say, menus, switches, variables, jumps and calls as a flat list of commands, with the program doing the showing. what converters write to |
| battle | turn based fights with RPG Maker style rules: stats, states, skills with damage formulas, hit and critical rolls, elements, turn order, escaping. nothing drawn, you show the results |
-| party | actors with classes and levels, equipment, the party, gold and the bag, shops, and using items from the menu (adds battle) |
+| party | actors with classes and levels, equipment, the party, gold and the bag, shops, and using items from the menu (adds battle and save) |
+| save | save files: tagged chunks with a checksum, read and written in a buffer, each module saves its own part; the party saves with it (party adds this) |
| stage | sprites and pictures on a stage for visual novels and cutscenes: slots, layers above or below your text box, fades, moves, scale, rotation, blend modes, a background (or CG) that stretches, covers or fits and can pan and zoom (adds 2d) |
| textbox | a text box for any game: wrapped pages, typewriter, name plate, a face inside, menus, a panel that can be a colour, an image or a nine patch (adds 2d, font) |
| platformer | a box that runs and jumps through a tilemap, with coyote time and jump buffering (adds tile) |