summaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorKonAki <konaki@anokonaki.org>2026-10-12 19:31:38 +0800
committerKonAki <konaki@anokonaki.org>2026-10-12 19:31:38 +0800
commit3896db0ea50d1e91c29638d6db81a9b66b0c1ba8 (patch)
tree690ecc9199175d6f9815b605a0bfe6a11bd0b11c /README.md
parent5c4f196836e7f6f065303f0ec6a2a99acaf32607 (diff)
wire script into build.sh and readme
Diffstat (limited to 'README.md')
-rw-r--r--README.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/README.md b/README.md
index a2515f0..8f8cc60 100644
--- a/README.md
+++ b/README.md
@@ -34,6 +34,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit,
| 2d | what any 2D game needs: a scrolling camera, frame animation, drawing frames of a sprite sheet |
| fx | whole screen effects done on the pixels: fade to a colour, flash, shake and tone (adds 2d) |
| particles | pooled particle emitters (sparks, dust, glows) and rain, snow and storm presets |
+| script | event scripts: say, menus, switches, variables, jumps and calls as a flat list of commands, with the program doing the showing. what converters write to |
| stage | sprites and pictures on a stage for visual novels and cutscenes: slots, layers above or below your text box, fades, moves, scale, rotation, blend modes, a background (or CG) that stretches, covers or fits and can pan and zoom (adds 2d) |
| textbox | a text box for any game: wrapped pages, typewriter, name plate, a face inside, menus, a panel that can be a colour, an image or a nine patch (adds 2d, font) |
| platformer | a box that runs and jumps through a tilemap, with coyote time and jump buffering (adds tile) |