diff options
| author | KonAki <konaki@anokonaki.org> | 2026-10-12 13:54:29 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-12 13:54:29 +0800 |
| commit | e1bca003fa9ac46a1ce1b71d14d2a8feb8462dc6 (patch) | |
| tree | 0a5aaca4f6555dc7f2a426b0e315e4270fe39d41 | |
| parent | d5cdd33e46c8646fe48f3a31f30dbd90c69e823c (diff) | |
add fx module: screen fade, flash, shake and tone
| -rw-r--r-- | kon/konfx.c | 227 | ||||
| -rw-r--r-- | kon/konfx.h | 75 |
2 files changed, 302 insertions, 0 deletions
diff --git a/kon/konfx.c b/kon/konfx.c new file mode 100644 index 0000000..abbc7ec --- /dev/null +++ b/kon/konfx.c @@ -0,0 +1,227 @@ +/* SPDX-License-Identifier: MIT */ +/* + * konfx.c + * + * Copyright (c) 2026 KonAki + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "konfx.h" + +#include <math.h> +#include <string.h> + +#define PI 3.14159265358979f + +static float numberOr0(float v) +{ + return v == v && v - v == 0.0f ? v : 0.0f; +} + +static int clampInt(float v, int lo, int hi) +{ + if (!(v > (float)lo)) return lo; + if (v > (float)hi) return hi; + return (int)floorf(v + 0.5f); +} + +/*** state ***/ + +void kon_screenfxInit(kon_screenfx_t *fx) +{ + kon_screenfx_t zero = {0}; + + *fx = zero; + kon_tweenSet(&fx->fade, 0.0f); + kon_tweenSet(&fx->flash, 0.0f); + kon_tweenSet(&fx->tone[0], 0.0f); + kon_tweenSet(&fx->tone[1], 0.0f); + kon_tweenSet(&fx->tone[2], 0.0f); + kon_tweenSet(&fx->tone[3], 0.0f); +} + +void kon_screenfxFade(kon_screenfx_t *fx, uint32_t color, float alpha, float seconds, kon_ease_t ease) +{ + fx->fadeColor = color & 0x00FFFFFFu; + kon_tweenTo(&fx->fade, numberOr0(alpha), seconds, ease); +} + +void kon_screenfxFlash(kon_screenfx_t *fx, uint32_t color, float seconds) +{ + fx->flashColor = color & 0x00FFFFFFu; + kon_tweenStart(&fx->flash, (float)(color >> 24) / 255.0f, 0.0f, seconds, KON_EASE_LINEAR); +} + +void kon_screenfxShake(kon_screenfx_t *fx, float powerX, float powerY, float hz, float seconds) +{ + fx->shakeX = numberOr0(powerX); + fx->shakeY = numberOr0(powerY); + fx->shakeHz = numberOr0(hz); + fx->shakeTime = 0.0f; + fx->shakeDuration = seconds > 0.0f ? numberOr0(seconds) : 0.0f; +} + +void kon_screenfxTone(kon_screenfx_t *fx, int r, int g, int b, int gray, float seconds, kon_ease_t ease) +{ + kon_tweenTo(&fx->tone[0], (float)r, seconds, ease); + kon_tweenTo(&fx->tone[1], (float)g, seconds, ease); + kon_tweenTo(&fx->tone[2], (float)b, seconds, ease); + kon_tweenTo(&fx->tone[3], (float)gray, seconds, ease); +} + +void kon_screenfxUpdate(kon_screenfx_t *fx, float dt) +{ + int i; + + kon_tweenStep(&fx->fade, dt); + kon_tweenStep(&fx->flash, dt); + for (i = 0; i < 4; i++) kon_tweenStep(&fx->tone[i], dt); + if (fx->shakeTime < fx->shakeDuration && dt > 0.0f) { + fx->shakeTime += dt; + if (fx->shakeTime > fx->shakeDuration) fx->shakeTime = fx->shakeDuration; + } +} + +int kon_screenfxBusy(const kon_screenfx_t *fx) +{ + int i; + + if (!kon_tweenDone(&fx->fade) || !kon_tweenDone(&fx->flash) || fx->shakeTime < fx->shakeDuration) return 1; + for (i = 0; i < 4; i++) { + if (!kon_tweenDone(&fx->tone[i])) return 1; + } + return 0; +} + +void kon_screenfxOffset(const kon_screenfx_t *fx, int *x, int *y) +{ + float left, wave; + + *x = *y = 0; + if (!(fx->shakeTime < fx->shakeDuration)) return; + left = 1.0f - fx->shakeTime / fx->shakeDuration; + wave = sinf(2.0f * PI * fx->shakeHz * fx->shakeTime) * left; + *x = clampInt(wave * fx->shakeX, -100000, 100000); + *y = clampInt(wave * fx->shakeY, -100000, 100000); +} + +/*** passes ***/ + +static void tone(const kon_screenfx_t *fx, kon_framebuffer_t *fb) +{ + int add[3], gray = clampInt(kon_tweenValue(&fx->tone[3]), 0, 255), i; + size_t n = (size_t)fb->width * (size_t)fb->height, p; + + for (i = 0; i < 3; i++) add[i] = clampInt(kon_tweenValue(&fx->tone[i]), -255, 255); + if (!add[0] && !add[1] && !add[2] && !gray) return; + + for (p = 0; p < n; p++) { + uint32_t c = fb->data[p]; + int ch[3], k; + + ch[0] = (int)((c >> 16) & 0xFF); + ch[1] = (int)((c >> 8) & 0xFF); + ch[2] = (int)(c & 0xFF); + if (gray) { + int lum = (ch[0] * 299 + ch[1] * 587 + ch[2] * 114) / 1000; + + for (k = 0; k < 3; k++) ch[k] += (lum - ch[k]) * gray / 255; + } + for (k = 0; k < 3; k++) { + ch[k] += add[k]; + if (ch[k] < 0) ch[k] = 0; + if (ch[k] > 255) ch[k] = 255; + } + fb->data[p] = (c & 0xFF000000u) | ((uint32_t)ch[0] << 16) | ((uint32_t)ch[1] << 8) | (uint32_t)ch[2]; + } +} + +/* moves the whole picture, the edge pixels are repeated into what is uncovered */ +static void shift(kon_framebuffer_t *fb, int dx, int dy) +{ + int w = fb->width, h = fb->height, y; + + if (w < 1 || h < 1) return; + if (dx >= w) dx = w - 1; + if (dx <= -w) dx = -w + 1; + if (dy >= h) dy = h - 1; + if (dy <= -h) dy = -h + 1; + if (!dx && !dy) return; + + if (dy > 0) { + for (y = h - 1; y >= 0; y--) { + int from = y - dy < 0 ? 0 : y - dy; + + if (from != y) memcpy(&fb->data[(size_t)y * (size_t)w], &fb->data[(size_t)from * (size_t)w], (size_t)w * sizeof fb->data[0]); + } + } else if (dy < 0) { + for (y = 0; y < h; y++) { + int from = y - dy > h - 1 ? h - 1 : y - dy; + + if (from != y) memcpy(&fb->data[(size_t)y * (size_t)w], &fb->data[(size_t)from * (size_t)w], (size_t)w * sizeof fb->data[0]); + } + } + if (!dx) return; + for (y = 0; y < h; y++) { + uint32_t *row = &fb->data[(size_t)y * (size_t)w]; + int i; + + if (dx > 0) { + memmove(row + dx, row, (size_t)(w - dx) * sizeof row[0]); + for (i = 0; i < dx; i++) row[i] = row[dx]; + } else { + memmove(row, row - dx, (size_t)(w + dx) * sizeof row[0]); + for (i = w + dx; i < w; i++) row[i] = row[w + dx - 1]; + } + } +} + +static void cover(kon_framebuffer_t *fb, uint32_t color, float alpha) +{ + uint32_t a; + + if (!(alpha > 0.0f)) return; + if (alpha > 1.0f) alpha = 1.0f; + a = (uint32_t)(alpha * 255.0f + 0.5f); + if (a) kon_fillRectangle(fb, 0, 0, fb->width, fb->height, (a << 24) | (color & 0x00FFFFFFu)); +} + +void kon_screenfxApplyScene(const kon_screenfx_t *fx, kon_framebuffer_t *fb) +{ + int x, y; + + if (!fb) return; + tone(fx, fb); + kon_screenfxOffset(fx, &x, &y); + shift(fb, x, y); +} + +void kon_screenfxApplyOverlay(const kon_screenfx_t *fx, kon_framebuffer_t *fb) +{ + if (!fb) return; + cover(fb, fx->flashColor, kon_tweenValue(&fx->flash)); + cover(fb, fx->fadeColor, kon_tweenValue(&fx->fade)); +} + +void kon_screenfxApply(const kon_screenfx_t *fx, kon_framebuffer_t *fb) +{ + kon_screenfxApplyScene(fx, fb); + kon_screenfxApplyOverlay(fx, fb); +} diff --git a/kon/konfx.h b/kon/konfx.h new file mode 100644 index 0000000..0261b59 --- /dev/null +++ b/kon/konfx.h @@ -0,0 +1,75 @@ +/* SPDX-License-Identifier: MIT */ +/* + * konfx.h + * + * Copyright (c) 2026 KonAki + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef KONFX_H +#define KONFX_H + +#include "konsofren.h" +#include "kon2d.h" + +/*** definition ***/ + +/* the effects that go over a whole picture: a fade to a colour, a flash, a shake and a tone. they are done to the pixels after + the scene is drawn, so they work on anything, a map, a stage, a 3D view. start them with the functions below, call kon_screenfxUpdate + every frame and then kon_screenfxApply on the framebuffer when the scene is drawn. keep the struct around, it holds the state */ +typedef struct kon_screenfx { + kon_tween_t fade; + uint32_t fadeColor; + kon_tween_t flash; + uint32_t flashColor; + kon_tween_t tone[4]; /* red, green, blue, gray */ + float shakeX, shakeY, shakeHz, shakeTime, shakeDuration; +} kon_screenfx_t; + +void kon_screenfxInit(kon_screenfx_t *fx); + +/* fades to color (alpha is ignored) until it covers alpha of the picture, 1 is all of it, 0 is back to normal */ +void kon_screenfxFade(kon_screenfx_t *fx, uint32_t color, float alpha, float seconds, kon_ease_t ease); + +/* covers the picture with color at the strength of its alpha and lets it go in seconds */ +void kon_screenfxFlash(kon_screenfx_t *fx, uint32_t color, float seconds); + +/* shakes by up to powerX and powerY pixels, hz times a second, getting weaker until it stops after seconds */ +void kon_screenfxShake(kon_screenfx_t *fx, float powerX, float powerY, float hz, float seconds); + +/* r, g, b from -255 to 255 are added to every pixel, gray from 0 to 255 takes the colour out, 255 is black and white. + all zero is no change. the same as RPG Maker's screen tone */ +void kon_screenfxTone(kon_screenfx_t *fx, int r, int g, int b, int gray, float seconds, kon_ease_t ease); + +void kon_screenfxUpdate(kon_screenfx_t *fx, float dt); + +/* 1 while something is still changing, for a script that waits for it */ +int kon_screenfxBusy(const kon_screenfx_t *fx); + +/* how far the picture is shifted right now, for a game that would rather move its camera than the pixels */ +void kon_screenfxOffset(const kon_screenfx_t *fx, int *x, int *y); + +/* tone and shake, then flash and fade. two halves so a text box can be drawn between them and stay still and clear, + kon_screenfxApply is both for when it should all be covered */ +void kon_screenfxApplyScene(const kon_screenfx_t *fx, kon_framebuffer_t *fb); +void kon_screenfxApplyOverlay(const kon_screenfx_t *fx, kon_framebuffer_t *fb); +void kon_screenfxApply(const kon_screenfx_t *fx, kon_framebuffer_t *fb); + +#endif |
