diff options
| author | KonAki <konaki@anokonaki.org> | 2026-10-13 10:12:38 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-13 10:12:38 +0800 |
| commit | a2dc5ca4c659e2d0a9527cd0910bc76b65e6d09f (patch) | |
| tree | 40f69bfe33feab0ba7bbe08629ace2b9079a9ee9 | |
| parent | 7a37a5b555cc82d6aaa40997c5f54bc90a31cbc7 (diff) | |
readme: script reads text
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -34,7 +34,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | 2d | what any 2D game needs: a scrolling camera, frame animation, drawing frames of a sprite sheet | | fx | whole screen effects done on the pixels: fade to a colour, flash, shake and tone (adds 2d) | | particles | pooled particle emitters (sparks, dust, glows) and rain, snow and storm presets | -| script | event scripts: say, menus, switches, variables, jumps and calls as a flat list of commands, with the program doing the showing. what converters write to | +| script | event scripts: say, menus, switches, variables, jumps and calls as a flat list of commands, with the program doing the showing. can be read from text with labels. what converters write to | | battle | turn based fights with RPG Maker style rules: stats, states, skills with damage formulas, hit and critical rolls, elements, turn order, escaping. nothing drawn, you show the results | | party | actors with classes and levels, equipment, the party, gold and the bag, shops, and using items from the menu (adds battle and save) | | save | save files: tagged chunks with a checksum, read and written in a buffer, each module saves its own part; the party saves with it (party adds this) | |
