diff options
| author | KonAki <konaki@anokonaki.org> | 2026-10-15 05:40:52 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-15 05:40:52 +0800 |
| commit | 8f7ddcba35ca1c3478fd0baad756f8031b5d5a3c (patch) | |
| tree | 3084ea34bc89a309837dfa96252c89c7cba29644 | |
| parent | aaa9e4d8beec2af60410bc9f318d0fc7c9e04674 (diff) | |
wire rmmap into build.sh and readme
| -rw-r--r-- | README.md | 1 | ||||
| -rwxr-xr-x | build.sh | 4 |
2 files changed, 3 insertions, 2 deletions
@@ -52,6 +52,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | audio | sound playing, looping, pitch, buses, fades, positional sound, music crossfades | | mic | microphone level, talking detection, last few seconds as a sound | | rm | one host function for the RPG Maker commands the converters write: sound, screen effects and pictures, for whichever of those modules are built | +| rmmap | the const data shapes mzmap writes for RPG Maker maps, events, pages and tilesets, which page an event shows, reading a tile | | sound | RPG Maker style audio channels: BGM, BGS, ME and SE, fades, a saved BGM, loop points (adds audio) | | model | glTF models and animation, converted to my own `.kmdl` format | | ui | immediate mode ui | @@ -12,7 +12,7 @@ developer=0 usage() { echo "usage: build.sh [-d] [-D] [-p platform] [-m module,...] [-o objdir] [target ...]" - echo "modules: font toml tile pack ui debug assets image audio mic sound model 2d fx particles picture rm script battle party save stage textbox platformer rpg 3d sector world" + echo "modules: font toml tile pack ui debug assets image audio mic sound model 2d fx particles picture rm rmmap script battle party save stage textbox platformer rpg 3d sector world" echo "platforms: native linux bsd windows" echo "targets: all run clean tools pack examples" exit 1 @@ -97,7 +97,7 @@ esac for m in $modules; do DEFS="$DEFS -DKON_MODULE_$(echo "$m" | tr 'a-z' 'A-Z')" case $m in - font|toml|tile|pack|ui|debug|2d|fx|particles|picture|sound|rm|script|battle|party|save|stage|textbox|platformer|rpg|3d|sector|world) addobj "kon$m" ;; + font|toml|tile|pack|ui|debug|2d|fx|particles|picture|sound|rm|rmmap|script|battle|party|save|stage|textbox|platformer|rpg|3d|sector|world) addobj "kon$m" ;; assets) addobj konassets ;; model) addobj konmodel; addobj konassets ;; image) addobj stb_image ;; |
