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| author | KonAki <konaki@anokonaki.org> | 2026-10-14 18:55:24 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-14 18:55:24 +0800 |
| commit | 60698e3006c88bc6b9eb4a851e21197c39e7a12d (patch) | |
| tree | be6c83c1fa7c7eef04ccf886e8178f5eb3415c41 | |
| parent | ae3e03e0c5663fe4e59c136115090f4777e63282 (diff) | |
wire rm into build.sh and readme
| -rw-r--r-- | README.md | 1 | ||||
| -rwxr-xr-x | build.sh | 4 |
2 files changed, 3 insertions, 2 deletions
@@ -51,6 +51,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | image | stb_image so assets can load pngs | | audio | sound playing, looping, pitch, buses, fades, positional sound, music crossfades | | mic | microphone level, talking detection, last few seconds as a sound | +| rm | one host function for the RPG Maker commands the converters write: sound, screen effects and pictures, for whichever of those modules are built | | sound | RPG Maker style audio channels: BGM, BGS, ME and SE, fades, a saved BGM, loop points (adds audio) | | model | glTF models and animation, converted to my own `.kmdl` format | | ui | immediate mode ui | @@ -12,7 +12,7 @@ developer=0 usage() { echo "usage: build.sh [-d] [-D] [-p platform] [-m module,...] [-o objdir] [target ...]" - echo "modules: font toml tile pack ui debug assets image audio mic sound model 2d fx particles picture script battle party save stage textbox platformer rpg 3d sector world" + echo "modules: font toml tile pack ui debug assets image audio mic sound model 2d fx particles picture rm script battle party save stage textbox platformer rpg 3d sector world" echo "platforms: native linux bsd windows" echo "targets: all run clean tools pack examples" exit 1 @@ -97,7 +97,7 @@ esac for m in $modules; do DEFS="$DEFS -DKON_MODULE_$(echo "$m" | tr 'a-z' 'A-Z')" case $m in - font|toml|tile|pack|ui|debug|2d|fx|particles|picture|sound|script|battle|party|save|stage|textbox|platformer|rpg|3d|sector|world) addobj "kon$m" ;; + font|toml|tile|pack|ui|debug|2d|fx|particles|picture|sound|rm|script|battle|party|save|stage|textbox|platformer|rpg|3d|sector|world) addobj "kon$m" ;; assets) addobj konassets ;; model) addobj konmodel; addobj konassets ;; image) addobj stb_image ;; |
