diff options
| author | KonAki <konaki@anokonaki.org> | 2026-10-15 14:57:24 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-15 14:57:24 +0800 |
| commit | 2211a7633fef48a0affcd27fe309ce1c26a06b04 (patch) | |
| tree | 9c9fa6d68e1fa1e2c5e029f222ef0ec11fcd89e1 | |
| parent | a971a6688ebdfc5fb4a21f2795546fd1cae8cc92 (diff) | |
add rmdraw: draw rpg maker maps
| -rw-r--r-- | kon/konrmdraw.c | 118 | ||||
| -rw-r--r-- | kon/konrmdraw.h | 58 |
2 files changed, 176 insertions, 0 deletions
diff --git a/kon/konrmdraw.c b/kon/konrmdraw.c new file mode 100644 index 0000000..37efef1 --- /dev/null +++ b/kon/konrmdraw.c @@ -0,0 +1,118 @@ +/* SPDX-License-Identifier: MIT */ +/* + * konrmdraw.c + * + * Copyright (c) 2026 KonAki + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "konrmdraw.h" + +#define SHADOW_COLOR 0x80000000u + +/*** helpers ***/ + +static int floorDiv(int a, int b) +{ + int q = a / b; + + return (a % b != 0 && (a < 0) != (b < 0)) ? q - 1 : q; +} + +int kon_rmTileSize(const kon_rmSheets_t *sheets) +{ + int sheet, columns, rows; + + if (!sheets) return 0; + for (sheet = 0; sheet < KON_RM_SHEETS; sheet++) { + const kon_image *image = sheets->image[sheet]; + + if (image && kon_rmSheetSize(sheet, &columns, &rows) && image->width >= columns) return image->width / columns * 2; + } + return 0; +} + +static void drawTile(kon_framebuffer_t *fb, const kon_rmSheets_t *sheets, int tileId, int frame, int x, int y) +{ + kon_rmQuad_t quads[4]; + int n = kon_rmTileQuads(tileId, frame, quads), i; + + for (i = 0; i < n; i++) { + const kon_image *image = sheets->image[quads[i].sheet]; + int columns, rows, half; + kon_rect_t src; + + if (!image || !kon_rmSheetSize(quads[i].sheet, &columns, &rows)) continue; + half = image->width / columns; + if (half < 1) continue; + src.x = quads[i].sx * half; + src.y = quads[i].sy * half; + src.w = quads[i].w * half; + src.h = quads[i].h * half; + kon_drawImageRegion(fb, x + quads[i].dx * half, y + quads[i].dy * half, image, src); + } +} + +static void drawShadow(kon_framebuffer_t *fb, int size, int bits, int x, int y) +{ + int i, half = size / 2; + + for (i = 0; i < 4; i++) { + if (bits & (1 << i)) kon_fillRectangle(fb, x + (i % 2) * half, y + (i / 2) * half, half, half, SHADOW_COLOR); + } +} + +/*** drawing ***/ + +void kon_rmDrawTiles(kon_framebuffer_t *fb, const kon_rmMap_t *map, const kon_rmTileset_t *tileset, const kon_rmSheets_t *sheets, int frame, int cameraX, int cameraY, int pass) +{ + int size, firstColumn, lastColumn, firstRow, lastRow, cx, cy; + + if (!fb || !map || !sheets || map->width < 1 || map->height < 1) return; + size = kon_rmTileSize(sheets); + if (size < 2) return; + + firstColumn = floorDiv(cameraX, size); + lastColumn = floorDiv(cameraX + fb->width - 1, size); + firstRow = floorDiv(cameraY, size); + lastRow = floorDiv(cameraY + fb->height - 1, size); + + for (cy = firstRow; cy <= lastRow; cy++) { + for (cx = firstColumn; cx <= lastColumn; cx++) { + int mx = kon_rmRoundX(map, cx), my = kon_rmRoundY(map, cy); + int x = cx * size - cameraX, y = cy * size - cameraY; + int tiles[4], layer; + + if (mx < 0 || my < 0 || mx >= map->width || my >= map->height) continue; + for (layer = 0; layer < 4; layer++) tiles[layer] = kon_rmTile(map, layer, mx, my); + + if (pass == 0) { + for (layer = 0; layer < 4; layer++) { + if (layer == 2) drawShadow(fb, size, kon_rmTile(map, 4, mx, my), x, y); + if (tiles[layer] > 0 && !kon_rmTileIsHigher(kon_rmFlags(tileset, tiles[layer]))) drawTile(fb, sheets, tiles[layer], frame, x, y); + } + } else { + for (layer = 0; layer < 4; layer++) { + if (tiles[layer] > 0 && kon_rmTileIsHigher(kon_rmFlags(tileset, tiles[layer]))) drawTile(fb, sheets, tiles[layer], frame, x, y); + } + } + } + } +} diff --git a/kon/konrmdraw.h b/kon/konrmdraw.h new file mode 100644 index 0000000..dc3a304 --- /dev/null +++ b/kon/konrmdraw.h @@ -0,0 +1,58 @@ +/* SPDX-License-Identifier: MIT */ +/* + * konrmdraw.h + * + * Copyright (c) 2026 KonAki + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef KONRMDRAW_H +#define KONRMDRAW_H + +#include "konsofren.h" +#include "konrmmap.h" +#include "konrmtile.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*** definition ***/ + +/* draws the tiles of an RPG Maker map the way RPG Maker lays them out: the ground layers, the shadows, the upper layers, and the + tiles marked with a star as a second pass for after the characters are drawn. you load the tileset's pictures yourself, in the + order of its names (see konrmtile.h), and keep them for as long as you draw. a picture that is NULL leaves its tiles out */ +typedef struct kon_rmSheets { + const kon_image *image[KON_RM_SHEETS]; +} kon_rmSheets_t; + +/* cameraX and cameraY are the map pixel at the top left of fb. tiles are drawn at the size they have in the pictures, which is 48 + pixels for most games, so the camera counts in those too. a map that loops (its scroll type) is drawn around its edges. + pass 0 draws everything that goes under the characters, pass 1 what goes over them. frame changes the water and waterfalls, + count it up once every half second (30 frames of the game) */ +void kon_rmDrawTiles(kon_framebuffer_t *fb, const kon_rmMap_t *map, const kon_rmTileset_t *tileset, const kon_rmSheets_t *sheets, int frame, int cameraX, int cameraY, int pass); + +/* the size of a tile in the pictures, 48 for the usual ones, or 0 when none of the pictures is there */ +int kon_rmTileSize(const kon_rmSheets_t *sheets); + +#ifdef __cplusplus +} +#endif +#endif |
