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<title>konengine.git/kon/konprogram.h, branch main</title>
<subtitle>A game engine that's still early in development
</subtitle>
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<entry>
<title>headers: extern C guards and C++ safe vector and rect constructors</title>
<updated>2026-10-13T02:28:17+00:00</updated>
<author>
<name>KonAki</name>
<email>konaki@anokonaki.org</email>
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<published>2026-10-13T02:28:17+00:00</published>
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</entry>
<entry>
<title>program: runtime fps cap and maxfps command</title>
<updated>2026-10-10T15:36:13+00:00</updated>
<author>
<name>KonAki</name>
<email>konaki@anokonaki.org</email>
</author>
<published>2026-10-10T15:36:13+00:00</published>
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<entry>
<title>program: time each part of the frame, cap fps instead of fixed sleep</title>
<updated>2026-10-10T15:29:00+00:00</updated>
<author>
<name>KonAki</name>
<email>konaki@anokonaki.org</email>
</author>
<published>2026-10-10T15:29:00+00:00</published>
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</entry>
<entry>
<title>Add konprogram and use it in engine.c</title>
<updated>2026-10-09T09:51:49+00:00</updated>
<author>
<name>KonAki</name>
<email>konaki@anokonaki.org</email>
</author>
<published>2026-10-09T09:51:49+00:00</published>
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