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<title>konengine.git/kon/konfont.h, branch main</title>
<subtitle>A game engine that's still early in development
</subtitle>
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<entry>
<title>headers: extern C guards and C++ safe vector and rect constructors</title>
<updated>2026-10-13T02:28:17+00:00</updated>
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<name>KonAki</name>
<email>konaki@anokonaki.org</email>
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<published>2026-10-13T02:28:17+00:00</published>
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<entry>
<title>konsofren: opt-in 3d, light pass, tinted images. text honours alpha</title>
<updated>2026-10-12T05:45:27+00:00</updated>
<author>
<name>KonAki</name>
<email>konaki@anokonaki.org</email>
</author>
<published>2026-10-12T05:45:27+00:00</published>
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<entry>
<title>faster rect fill and ttf glyph blit</title>
<updated>2026-10-10T04:59:03+00:00</updated>
<author>
<name>KonAki</name>
<email>konaki@anokonaki.org</email>
</author>
<published>2026-10-10T04:59:03+00:00</published>
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<entry>
<title>Add built in bitmap font</title>
<updated>2026-10-09T04:26:05+00:00</updated>
<author>
<name>KonAki</name>
<email>konaki@anokonaki.org</email>
</author>
<published>2026-10-09T04:26:05+00:00</published>
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<entry>
<title>Add resizable debug text with ctrl plus and minus</title>
<updated>2026-10-08T09:23:50+00:00</updated>
<author>
<name>KonAki</name>
<email>konaki@anokonaki.org</email>
</author>
<published>2026-10-08T09:23:50+00:00</published>
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<entry>
<title>Move headers to kon/ and add per-lib implementation stubs</title>
<updated>2026-10-07T11:03:04+00:00</updated>
<author>
<name>KonAki</name>
<email>konaki@anokonaki.org</email>
</author>
<published>2026-10-07T11:03:04+00:00</published>
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