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<title>konengine.git/kon/konassets.c, branch main</title>
<subtitle>A game engine that's still early in development
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<title>load ogg through stb_vorbis when it is in ext</title>
<updated>2026-10-14T10:42:50+00:00</updated>
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<email>konaki@anokonaki.org</email>
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<published>2026-10-14T10:42:50+00:00</published>
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<title>assets: queue an array of names, unload one from a group</title>
<updated>2026-10-11T08:44:17+00:00</updated>
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<name>KonAki</name>
<email>konaki@anokonaki.org</email>
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<published>2026-10-11T08:44:17+00:00</published>
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<title>Add hashed asset lookup, kon_assetFind and kon_assetUnload</title>
<updated>2026-10-09T10:21:49+00:00</updated>
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<name>KonAki</name>
<email>konaki@anokonaki.org</email>
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<published>2026-10-09T10:21:49+00:00</published>
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<title>Add asset groups and automatic model textures</title>
<updated>2026-10-09T10:21:19+00:00</updated>
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<name>KonAki</name>
<email>konaki@anokonaki.org</email>
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<title>Split engine modules into .h and .c pairs</title>
<updated>2026-10-08T19:11:08+00:00</updated>
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<name>KonAki</name>
<email>konaki@anokonaki.org</email>
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<published>2026-10-08T19:11:08+00:00</published>
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